3d animation courses fees in Kolkata
Animation
is the rapid display of static images in a way that creates the illusion of
motion. Nowadays animation is used mostly in motion pictures and videos, plus
some computer applications, such as moving icons, and in video games. Like
photographic cinema, animated video usually incorporates sound for dialog,
musical accompaniment, and other effects. But unlike photographic cinema, it
can depict anything that the animation artist can imagine visually, and
therefore it is especially useful for telling stories with fantasy elements
that would be hard to stage in reality. Animation is also used to create
special visual effects within movie productions that otherwise use traditional
photographic methods.
These are the four basic types of animation:
· Stop-motion animation
· Two-dimensional drawn (traditional) animation
· Two-dimensional computer-generated animation
· Three-dimensional computer-generated animation
Stop-motion
animation has been used in motion pictures almost since the invention of cinema
technology. To use this technique, the animator photographs one frame depicting
a static object, moves the object slightly, photographs another single frame of
the object, moves the object again, and so forth. The 1933 classic movie King
Kong is an excellent example of this technique. More recent examples include
The Boxtrolls (2014), Fantastic Mr. Fox (2009), and all of the Wallace
& Gromit movies (1989–2010).
For drawn animation, artists begin by drawing a character on
paper. They transfer the image to a transparent sheet of acetate (called a
cel), superimpose the cel on a painted background, and photograph this image.
Then they make another drawing of the character, with slight differences to
suggest motion, photograph this against the background, and so forth. Sometimes
the background also contains moving elements. This technique may not achieve
the realism that is possible with stop-motion animation, but it permits
stylized depictions and other-worldly effects. Drawn animation was used in most
of the animations of the 20th century, such as Walt Disney's Snow White and the
Seven Dwarfs (1938).
Computerized animation was developed as a faster and less
labor-intensive alternative to stop-motion and drawn animation. Using computer
programs, artists can create images and the slight changes in position that
suggest movement over multiple frames more efficiently than they can with
hand-drawing tools. And because artists can manipulate computer images in three
dimensions and use software tools based on mathematical formulas that
accurately describe real-world objects, they can achieve considerable realism
in the movement of a character's limbs, the bouncing of an inanimate object, a
texture such as fur or pavement, or a lighting effect such as a shadow or
highlight. These effects are useful whether the results are viewed on a flat
screen or with 3-D glasses. Computerized animation has now almost entirely
replaced the other techniques. Examples of computer and 3-D animation include
Toy Story (1995), How to Train Your Dragon (2010), and The Lego Movie(2014),
among numerous others.
Animation is used mainly in entertainment, but also in
advertising, education, news, and business communications. The industry creates
jobs for artists, writers, voice actors, sound effects technicians, and
animators who are skilled with specialized animation software, as well as the
computer programmers who create animation tools. Because animation software
puts heavy demands on computers, as it uses sophisticated calculations and
manipulates massive quantities of data, the animation industry helps support
the work of the computer scientists whose research and development creates
ever-faster computer hardware. Animation is growing with different countries
including india 3d animation courses fees in Kolkata
The animation industry was one of the first to use lower paid
offshore workers on a large scale because drawn animation is labor intensive.
This practice has continued as the work has shifted to computer platforms. All
voices are dubbed and animated images are a universal language, which is why
animations that originate in one country can easily be exported to another. For
example, Japanese anime has become popular in the United States. The global
animation industry was estimated to be worth $207 billion in 2012, according to
a Reuters report, and most industry segments are growing at an annual rate of
about 7 percent. One prominent industry database lists more than 4,500
animation companies in North America and about 1,700 in Asia.

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